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David Stiller

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All objects in recent versions of ActionScript are defined by something called classes. Think of classes as blueprints that determine the unique combination of characteristics, actions, and reactions that comprises a particular object of a certain type. By "object," we are talking about the familiar things a Flash developer deals with every day: movie clips (the MovieClip class), text fields (the TextField class), buttons, sounds, math functions, components, you name it. They are all defined by classes. As of Flash MX 2004 (aka Flash 7), classes are stored in external text files, usually with the .as file extension, and imported into a SWF at compile time, which is the point at which Flash gathers together all your ActionScript, symbols, and other relevant content, and "compiles" them into the special code structure (bytecode) of the SWF file played by the Flash Play... (more)